This course is designed to help learners master the core concepts of Data Structures and Algorithms (DSA) using the C programming language. Starting from the basics and advancing to complex topics like graphs, dynamic programming, and memory optimization, this course is ideal for students, job seekers, and aspiring developers. You’ll learn how to structure and manipulate data efficiently, solve real-world coding problems, and prepare for technical interviews at top companies. The content is structured step-by-step, combining theory with hands-on coding examples and practice problems to reinforce understanding. Whether you're preparing for university exams, campus placements, or competitive programming, this course provides a strong foundation in logic building, code efficiency, and problem-solving using C. Key Highlights: Covers all major DSA topics from beginner to advanced level 100+ coding examples with explanations Focus on time and space complexity optimization Designed for coding interviews, competitive exams, and CS fundamentals
As we learned, a standard Binary Search Tree (BST) can degenerate into a skewed tree, leading to worst-case O(n) time complexity for search, insertion, and deletion operations. To overcome this limitation, self-balancing binary search trees were introduced. Among the oldest and most well-known self-balancing BSTs is the AVL Tree, named after its inventors Adelson-Velsky and Landis. AVL trees automatically maintain their balance to ensure that all basic operations remain efficient, guaranteeing O(log n) time complexity even in the worst case.
An AVL tree is a self-balancing Binary Search Tree where for every node, the height difference between its left and right subtrees is at most 1. This difference is called the Balance Factor.
Maintaining this strict balance factor constraint ensures that the tree's height remains logarithmic to the number of nodes (O(log n)), thus guaranteeing efficient operations.
When an insertion or deletion causes a node's balance factor to violate the AVL property (i.e., it becomes -2 or 2), a series of rotations are performed to restore balance. There are four types of rotations:
A Left Rotation is performed when a node becomes right-heavy (BF = -2) due to an insertion in its right child's right subtree. It's a single rotation to the left.
// Conceptual Left Rotation in C
struct Node* leftRotate(struct Node* x) {
struct Node* y = x->right; // y is the new root of the rotated subtree
struct Node* T2 = y->left; // T2 is y's left child, which becomes x's right child
// Perform rotation
y->left = x;
x->right = T2;
// Update heights (and balance factors) after rotation
x->height = 1 + max(height(x->left), height(x->right));
y->height = 1 + max(height(y->left), height(y->right));
return y; // Return new root
}
A Right Rotation is performed when a node becomes left-heavy (BF = 2) due to an insertion in its left child's left subtree. It's a single rotation to the right.
// Conceptual Right Rotation in C
struct Node* rightRotate(struct Node* y) {
struct Node* x = y->left; // x is the new root of the rotated subtree
struct Node* T2 = x->right; // T2 is x's right child, which becomes y's left child
// Perform rotation
x->right = y;
y->left = T2;
// Update heights (and balance factors)
y->height = 1 + max(height(y->left), height(y->right));
x->height = 1 + max(height(x->left), height(x->right));
return x; // Return new root
}
This is a double rotation. It occurs when a node becomes left-heavy (BF = 2) due to an insertion in its left child's right subtree. It's resolved by performing a Left Rotation on the left child, followed by a Right Rotation on the imbalanced node.
(The code would involve calling `leftRotate` and then `rightRotate`.)
This is also a double rotation. It occurs when a node becomes right-heavy (BF = -2) due to an insertion in its right child's left subtree. It's resolved by performing a Right Rotation on the right child, followed by a Left Rotation on the imbalanced node.
(The code would involve calling `rightRotate` and then `leftRotate`.)
The search operation in an AVL tree is identical to that in a standard BST. The complexity arises in insertion and deletion, where, after the standard BST operation, additional logic is required to check balance factors and perform rotations if necessary.
// Conceptual AVL Insert operation in C (simplified)
struct Node* insertAVL(struct Node* node, int key) {
// 1. Perform the normal BST insertion
if (node == NULL)
return createNode(key);
if (key < node->data)
node->left = insertAVL(node->left, key);
else if (key > node->data)
node->right = insertAVL(node->right, key);
else // Duplicate keys are not allowed
return node;
// 2. Update height of this ancestor node
node->height = 1 + max(height(node->left), height(node->right));
// 3. Get the balance factor of this ancestor node to check if this node became unbalanced
int balance = getBalance(node);
// 4. If the node becomes unbalanced, then there are 4 cases:
// Left Left Case (RR rotation needed)
if (balance > 1 && key < node->left->data)
return rightRotate(node);
// Right Right Case (LL rotation needed)
if (balance < -1 && key > node->right->data)
return leftRotate(node);
// Left Right Case (LR rotation needed)
if (balance > 1 && key > node->left->data) {
node->left = leftRotate(node->left);
return rightRotate(node);
}
// Right Left Case (RL rotation needed)
if (balance < -1 && key < node->right->data) {
node->right = rightRotate(node->right);
return leftRotate(node);
}
return node;
}
Time Complexity: For all operations (Search, Insert, Delete), the worst-case time complexity for an AVL tree is O(log n). This is because the strict balance factor ensures that the tree's height always remains logarithmic.
Inserting 50 makes node 30's balance factor -2 (right-heavy). This is an RR imbalance at node 30. A Left Rotation is needed at node 30.
The tree is now balanced. Node 40 becomes the new root of the subtree.
Advantages:
Disadvantages:
For a dynamic and frequently updated platform like UdaanPath, AVL Trees could be beneficial in scenarios where consistent, fast performance is critical, regardless of data insertion patterns:
From numerical ordering in BSTs and AVL trees, we now shift our focus to structures optimized for string data. The next chapter will introduce the Trie, also known as a Prefix Tree, a specialized tree data structure used for efficient retrieval of keys in a dataset of strings, especially useful for problems involving prefixes, spell checking, and autocomplete features.