This course is designed to help learners master the core concepts of Data Structures and Algorithms (DSA) using the C programming language. Starting from the basics and advancing to complex topics like graphs, dynamic programming, and memory optimization, this course is ideal for students, job seekers, and aspiring developers. You’ll learn how to structure and manipulate data efficiently, solve real-world coding problems, and prepare for technical interviews at top companies. The content is structured step-by-step, combining theory with hands-on coding examples and practice problems to reinforce understanding. Whether you're preparing for university exams, campus placements, or competitive programming, this course provides a strong foundation in logic building, code efficiency, and problem-solving using C. Key Highlights: Covers all major DSA topics from beginner to advanced level 100+ coding examples with explanations Focus on time and space complexity optimization Designed for coding interviews, competitive exams, and CS fundamentals
Moving beyond ordered and hierarchical data structures, we delve into Hashing and Hash Tables, a cornerstone of efficient data retrieval. Hash tables provide an average constant-time (O(1)) performance for insertion, deletion, and search operations, making them incredibly powerful for scenarios where quick access to data is paramount. This efficiency is achieved through the use of a hash function, which maps keys to indices in an array.
Hashing is the process of converting a given key (which can be any type of data, e.g., an integer, string, or object) into a small, fixed-size numerical value called a hash value or hash code. This hash value is then used as an index to store or retrieve the data in an array-like structure called a hash table.
Key components of Hashing:
A collision occurs when two different keys map to the same hash value (and thus the same index in the hash table). Since a hash table has a finite number of slots and keys can be infinite, collisions are inevitable. Effective collision handling is critical for maintaining the efficiency of hash tables.
The two most common methods for collision handling are:
In separate chaining, each slot (or "bucket") in the hash table is a pointer to a linked list (or another data structure like a balanced BST for very large chains). When a collision occurs, the new key-value pair is simply added to the linked list at that index.
// Conceptual C++ structure
struct Node {
KeyType key;
ValueType value;
Node* next;
};
// Hash Table as an array of linked list heads
Node* hashTable[TABLE_SIZE]; // Array of pointers to Nodes (linked list heads)
// To insert (conceptually):
int index = hashFunction(key) % TABLE_SIZE;
Node* newNode = createNode(key, value);
newNode->next = hashTable[index]; // Add to front of list
hashTable[index] = newNode;
Advantages: Simple to implement, less sensitive to hash function quality, table never "fills up."
Disadvantages: Requires extra memory for pointers, performance degrades with long chains (becomes O(N) in worst case for search/insert/delete if all elements hash to one bucket).
In open addressing, all elements are stored directly within the hash table array. When a collision occurs, the algorithm "probes" for an alternative empty slot in the table based on a predefined probing sequence.
// Conceptual Array for Open Addressing
ValueType hashTable[TABLE_SIZE]; // Stores values directly
bool occupied[TABLE_SIZE]; // To mark if slot is occupied
// To insert with Linear Probing (conceptually):
int index = hashFunction(key) % TABLE_SIZE;
while (occupied[index] && hashTable[index].key != key) { // Find next available slot or existing key
index = (index + 1) % TABLE_SIZE;
}
hashTable[index] = value;
occupied[index] = true;
Advantages: No extra memory for pointers, better cache performance.
Disadvantages: Table can "fill up," sensitive to load factor and hash function, suffers from clustering, deletion is complex (requires "tombstones").
Keys are hashed to an index, and collisions are handled by storing elements in linked lists (chains) at that index.
The load factor ($\alpha$) of a hash table is a crucial metric that impacts performance:
$\alpha = \frac{\text{Number of elements (n)}}{\text{Size of hash table (m)}}$
When the load factor exceeds a certain threshold (e.g., 0.7-0.75 for open addressing, or 1.0 for chaining), the hash table undergoes rehashing. This involves:
Advantages:
Disadvantages:
Hash Tables are used extensively in modern software, and UdaanPath would heavily rely on them for many core functionalities:
Our next chapter will explore the **Disjoint Set Union (DSU)** data structure, also known as Union-Find. This powerful structure is used to manage a collection of disjoint (non-overlapping) sets and supports two primary operations: efficiently determining which set an element belongs to (Find) and merging two sets into one (Union). We'll also cover crucial optimizations like path compression and union by rank/size that make DSU operations nearly constant time on average. It's crucial for problems involving connected components, cycles in graphs, and network connectivity.