This course is designed to help learners master the core concepts of Data Structures and Algorithms (DSA) using the C programming language. Starting from the basics and advancing to complex topics like graphs, dynamic programming, and memory optimization, this course is ideal for students, job seekers, and aspiring developers. You’ll learn how to structure and manipulate data efficiently, solve real-world coding problems, and prepare for technical interviews at top companies. The content is structured step-by-step, combining theory with hands-on coding examples and practice problems to reinforce understanding. Whether you're preparing for university exams, campus placements, or competitive programming, this course provides a strong foundation in logic building, code efficiency, and problem-solving using C. Key Highlights: Covers all major DSA topics from beginner to advanced level 100+ coding examples with explanations Focus on time and space complexity optimization Designed for coding interviews, competitive exams, and CS fundamentals
So far, we've explored algorithms that try to find optimal solutions (Greedy, Dynamic Programming) or traverse graphs efficiently. Now, we turn to Backtracking, a general algorithmic technique for solving problems that involve searching for a solution among a set of choices. It's particularly effective for **constraint satisfaction problems** where you need to find all (or some) solutions that satisfy certain conditions. Think of it as systematically trying to build a solution incrementally, and whenever a choice leads to a dead end (violates constraints), you "backtrack" to undo that choice and try a different one.
function solve(current_level, current_state):
// Base Case: If a complete solution is found
if current_level has reached the goal (e.g., all decisions made):
if current_state is valid:
Add current_state to results
return
// Recursive Step: Try all possible choices for the current level
for each choice in possible_choices_for_current_level:
// Pruning/Feasibility Check: Is this choice valid with current_state?
if isValid(current_state, choice):
// Make the choice (add to current_state)
apply(choice, current_state)
// Recurse to the next level
solve(current_level + 1, current_state)
// BACKTRACK: Unmake the choice (undo changes to current_state)
undo(choice, current_state)
A classic problem to illustrate backtracking.
Place $N$ non-attacking queens on an $N \times N$ chessboard such that no two queens threaten each other. This means no two queens can be in the same row, same column, or same diagonal.
We can try to place one queen per column, starting from the first column. For each column, we iterate through rows to find a safe position.
To check if `(row, col)` is safe, you need to verify:
// Conceptual C++ for N-Queens Problem
// Using boolean arrays for faster lookups for safety check
vector<vector<string>> solutions;
vector<string> board;
int N;
vector<bool> row_occupied;
vector<bool> diag1_occupied; // row + col
vector<bool> diag2_occupied; // row - col + (N-1) to make index non-negative
void solveNQueens_util(int col) {
if (col == N) {
solutions.push_back(board);
return;
}
for (int row = 0; row < N; ++row) {
// Check if current position (row, col) is safe
if (!row_occupied[row] &&
!diag1_occupied[row + col] &&
!diag2_occupied[row - col + (N - 1)]) {
// Place queen
board[row][col] = 'Q';
row_occupied[row] = true;
diag1_occupied[row + col] = true;
diag2_occupied[row - col + (N - 1)] = true;
// Recurse for next column
solveNQueens_util(col + 1);
// BACKTRACK: Remove queen
board[row][col] = '.';
row_occupied[row] = false;
diag1_occupied[row + col] = false;
diag2_occupied[row - col + (N - 1)] = false;
}
}
}
vector<vector<string>> solveNQueens(int n_val) {
N = n_val;
board.assign(N, string(N, '.'));
row_occupied.assign(N, false);
diag1_occupied.assign(2 * N - 1, false);
diag2_occupied.assign(2 * N - 1, false);
solveNQueens_util(0); // Start from column 0
return solutions;
}
Time Complexity: The worst-case time complexity is roughly $O(N!)$ because, in the worst case, we might explore permutations of N queens. However, due to pruning, it's significantly faster than $N^N$. For N=8, it's quite fast.
Space Complexity: $O(N^2)$ for the board and $O(N)$ for the recursion stack and helper boolean arrays.
Another excellent example of backtracking for constraint satisfaction.
Given a partially filled $9 \times 9$ Sudoku grid, fill the empty cells such that each column, each row, and each of the nine $3 \times 3$ subgrids (boxes) contains all of the digits from 1 to 9 exactly once.
We iterate through the grid, and whenever we find an empty cell, we try placing digits from 1 to 9.
To check if `num` is valid at `(row, col)`, verify:
// Conceptual C++ for Sudoku Solver
bool is_valid(const vector<vector<char>>& board, int row, int col, char num) {
// Check row
for (int x = 0; x < 9; ++x) {
if (board[row][x] == num) return false;
}
// Check column
for (int x = 0; x < 9; ++x) {
if (board[x][col] == num) return false;
}
// Check 3x3 box
int startRow = row - row % 3;
int startCol = col - col % 3;
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) {
if (board[i + startRow][j + startCol] == num) return false;
}
}
return true;
}
bool solveSudoku_util(vector<vector<char>>& board) {
for (int row = 0; row < 9; ++row) {
for (int col = 0; col < 9; ++col) {
if (board[row][col] == '.') { // Found an empty cell
for (char num = '1'; num <= '9'; ++num) {
if (is_valid(board, row, col, num)) {
board[row][col] = num; // Place the number
if (solveSudoku_util(board)) { // Recurse
return true; // Solution found!
} else {
board[row][col] = '.'; // BACKTRACK: Undo the choice
}
}
}
return false; // No number from 1-9 works for this cell
}
}
}
return true; // All cells filled, Sudoku solved
}
void solveSudoku(vector<vector<char>>& board) {
solveSudoku_util(board);
}
Time Complexity: Exponential in the worst case, roughly $O(9^{N^2})$ where $N$ is the side length of the grid. However, pruning significantly reduces the actual time for valid Sudoku puzzles.
Space Complexity: $O(N^2)$ for the board and $O(N^2)$ for the recursion stack (depth can be up to the number of empty cells).
Backtracking is invaluable for problems requiring exhaustive search with constraints:
We've seen how greedy algorithms make local choices and how backtracking exhaustively searches. Our journey continues to another cornerstone of algorithm design: Dynamic Programming. This powerful technique solves complex problems by breaking them down into simpler, overlapping subproblems and storing the results of these subproblems to avoid redundant computations. We'll dive into its core principles, including **Memoization** (top-down) and **Tabulation** (bottom-up).