This course is designed to help learners master the core concepts of Data Structures and Algorithms (DSA) using the C programming language. Starting from the basics and advancing to complex topics like graphs, dynamic programming, and memory optimization, this course is ideal for students, job seekers, and aspiring developers. You’ll learn how to structure and manipulate data efficiently, solve real-world coding problems, and prepare for technical interviews at top companies. The content is structured step-by-step, combining theory with hands-on coding examples and practice problems to reinforce understanding. Whether you're preparing for university exams, campus placements, or competitive programming, this course provides a strong foundation in logic building, code efficiency, and problem-solving using C. Key Highlights: Covers all major DSA topics from beginner to advanced level 100+ coding examples with explanations Focus on time and space complexity optimization Designed for coding interviews, competitive exams, and CS fundamentals
Imagine you need to connect several cities with a network of roads, lay down electrical cables, or design a communication network, and you want to do so using the least amount of material or cost. This is where the concept of a Minimum Spanning Tree (MST) comes into play. An MST is a subgraph of an undirected, connected, and weighted graph that connects all the vertices together with the minimum possible total edge weight and without any cycles.
Two classic algorithms solve the MST problem: **Kruskal's Algorithm** and **Prim's Algorithm**. Both are greedy algorithms, meaning they make locally optimal choices in the hope of finding a global optimum.
Kruskal's algorithm builds the MST by adding edges in increasing order of their weights, as long as adding the edge does not form a cycle. It uses a **Disjoint Set Union (DSU)** data structure (also known as Union-Find) to efficiently detect cycles.
// Conceptual C++ for Kruskal's Algorithm with DSU
struct Edge {
int u, v, weight;
bool operator<(const Edge& other) const {
return weight < other.weight;
}
};
// DSU Structure (simplified for brevity)
struct DSU {
vector<int> parent;
DSU(int n) {
parent.resize(n);
iota(parent.begin(), parent.end(), 0); // parent[i] = i
}
int find(int i) {
if (parent[i] == i) return i;
return parent[i] = find(parent[i]);
}
void unite(int i, int j) {
int root_i = find(i);
int root_j = find(j);
if (root_i != root_j) {
parent[root_i] = root_j;
}
}
};
vector<Edge> kruskal_mst(int V, vector<Edge>& all_edges) {
sort(all_edges.begin(), all_edges.end()); // Sort edges by weight
DSU dsu(V);
vector<Edge> mst_edges;
int edges_count = 0;
for (const auto& edge : all_edges) {
if (dsu.find(edge.u) != dsu.find(edge.v)) {
mst_edges.push_back(edge);
dsu.unite(edge.u, edge.v);
edges_count++;
if (edges_count == V - 1) break; // MST found
}
}
return mst_edges;
}
Prim's algorithm builds the MST by starting from an arbitrary vertex and growing the tree edge by edge. At each step, it adds the cheapest edge that connects a vertex already in the MST to a vertex outside the MST. It is similar in concept to Dijkstra's algorithm and uses a **Min-Priority Queue**.
// Conceptual C++ for Prim's Algorithm using std::priority_queue // Adjacency list: vector> adj[V]; // {neighbor, weight} vector<pair<int, int>> prim_mst(int start_node, int V, const vector<vector<pair<int, int>>>& adj) { vector<int> key(V, INT_MAX); // Stores min weight to connect to MST vector<int> parent(V, -1); // Stores parent in MST vector<bool> inMST(V, false); // True if vertex is in MST priority_queue<pair<int, int>, vector<pair<int, int>>, greater<pair<int, int>>> pq; // {weight, vertex} key[start_node] = 0; pq.push({0, start_node}); vector<pair<int, int>> mst_edges; // Store edges of the MST while (!pq.empty()) { int u_weight = pq.top().first; // current edge weight int u = pq.top().second; // current vertex pq.pop(); if (inMST[u]) continue; // Already processed inMST[u] = true; if (parent[u] != -1) { // If not the starting node mst_edges.push_back({parent[u], u}); // Add edge to MST } for (auto& edge : adj[u]) { int v = edge.first; int weight = edge.second; if (!inMST[v] && weight < key[v]) { key[v] = weight; parent[v] = u; pq.push({key[v], v}); } } } return mst_edges; }
| Feature | Kruskal's Algorithm | Prim's Algorithm |
|---|---|---|
| Approach | Edge-based (adds cheapest non-cyclic edge) | Vertex-based (grows tree from a start vertex) |
| Data Structure | Disjoint Set Union (DSU) | Min-Priority Queue |
| Graph Type | Works on disconnected components, useful for finding MST of each component. | Assumes connected graph; if disconnected, finds MST of the component containing the starting vertex. |
| Best For | Sparse graphs (fewer edges, $E \approx V$) | Dense graphs (many edges, $E \approx V^2$) |
Both algorithms correctly find an MST. The choice often depends on the graph's density: Kruskal's is faster for sparse graphs, while Prim's (with an efficient priority queue) is better for dense graphs.
MST algorithms are fundamental to problems where you need to connect entities with minimal cost or length:
Having explored ways to connect graphs with minimum cost, our next crucial topic delves into identifying fundamental structures within them: Cycles. We'll learn how to detect cycles in both undirected and directed graphs, a skill vital for validating graph properties, ensuring data integrity, and solving various algorithmic problems.