This course is designed to help learners master the core concepts of Data Structures and Algorithms (DSA) using the C programming language. Starting from the basics and advancing to complex topics like graphs, dynamic programming, and memory optimization, this course is ideal for students, job seekers, and aspiring developers. You’ll learn how to structure and manipulate data efficiently, solve real-world coding problems, and prepare for technical interviews at top companies. The content is structured step-by-step, combining theory with hands-on coding examples and practice problems to reinforce understanding. Whether you're preparing for university exams, campus placements, or competitive programming, this course provides a strong foundation in logic building, code efficiency, and problem-solving using C. Key Highlights: Covers all major DSA topics from beginner to advanced level 100+ coding examples with explanations Focus on time and space complexity optimization Designed for coding interviews, competitive exams, and CS fundamentals
Imagine you're faced with a complex problem, and at each step, you need to make a decision. A Greedy Algorithm is an algorithmic paradigm that makes the locally optimal choice at each stage with the hope of finding a globally optimal solution. It builds a solution piece by piece, always choosing the next piece that offers the most obvious, immediate benefit. While this approach doesn't always yield the best solution for every problem, it works remarkably well for a specific class of problems and often provides a much simpler and faster solution than other paradigms like Dynamic Programming.
For a problem to be solvable by a greedy algorithm, it typically needs to exhibit two key properties:
A common technique to prove the correctness of a greedy algorithm is the **"Exchange Argument"**, where you show that if there exists an optimal solution that doesn't make the greedy choice, you can "exchange" some parts of it to incorporate the greedy choice without making the solution worse.
This is a classic example where a greedy approach works perfectly.
Given a set of $N$ activities, each with a start time $S_i$ and a finish time $F_i$, select the maximum number of non-overlapping activities that can be performed by a single person or resource. An activity `i` can be performed if $S_i \ge F_j$ (where $F_j$ is the finish time of the previously selected activity `j`).
Always select the activity that **finishes earliest** among the remaining compatible activities.
// Conceptual C++ for Activity Selection Problem
struct Activity {
int start, finish;
};
// Custom comparator for sorting by finish time
bool compareActivities(const Activity& a, const Activity& b) {
return a.finish < b.finish;
}
vector<Activity> select_activities(vector<Activity>& activities) {
// Sort activities by finish time
sort(activities.begin(), activities.end(), compareActivities);
vector<Activity> result;
if (activities.empty()) return result;
// Select the first activity
result.push_back(activities[0]);
int last_finish_time = activities[0].finish;
// Iterate through remaining activities
for (size_t i = 1; i < activities.size(); ++i) {
if (activities[i].start >= last_finish_time) {
result.push_back(activities[i]);
last_finish_time = activities[i].finish;
}
}
return result;
}
Time Complexity: $O(N \log N)$ due to sorting. The iteration takes $O(N)$.
Space Complexity: $O(N)$ for storing activities and the result.
Huffman Coding is a widely used data compression technique that leverages a greedy approach to build an optimal prefix code. A prefix code ensures that no code word is a prefix of another code word, allowing for unambiguous decoding.
Given a set of characters and their frequencies of occurrence, construct a binary tree (Huffman tree) to assign binary codes to each character such that the total encoded length (sum of `frequency * code_length` for all characters) is minimized.
At each step, combine the two nodes (characters or internal nodes) with the **smallest frequencies**. This minimizes the impact of longer code lengths on high-frequency characters.
// Conceptual C++ for Huffman Coding
struct MinHeapNode {
char data;
int freq;
MinHeapNode *left, *right;
MinHeapNode(char data, int freq) {
this->data = data;
this->freq = freq;
left = right = nullptr;
}
};
// Custom comparator for min-priority queue
struct CompareNodes {
bool operator()(MinHeapNode* a, MinHeapNode* b) {
return a->freq > b->freq; // Min-heap based on frequency
}
};
void printCodes(MinHeapNode* root, string str) {
if (!root) return;
if (root->data != '$') { // '$' can be used for internal nodes
cout << root->data << ": " << str << endl;
}
printCodes(root->left, str + "0");
printCodes(root->right, str + "1");
}
void huffman_coding(const vector<char>& chars, const vector<int>& freqs) {
priority_queue<MinHeapNode*, vector<MinHeapNode*>, CompareNodes> minHeap;
for (size_t i = 0; i < chars.size(); ++i) {
minHeap.push(new MinHeapNode(chars[i], freqs[i]));
}
while (minHeap.size() > 1) {
MinHeapNode* left = minHeap.top(); minHeap.pop();
MinHeapNode* right = minHeap.top(); minHeap.pop();
MinHeapNode* top = new MinHeapNode('$', left->freq + right->freq);
top->left = left;
top->right = right;
minHeap.push(top);
}
printCodes(minHeap.top(), ""); // The root of the Huffman tree
}
Time Complexity: $O(N \log N)$, where $N$ is the number of unique characters. Each of $2N-1$ insertions/extractions from the priority queue takes $O(\log N)$ time.
Space Complexity: $O(N)$ for storing nodes in the priority queue and the tree structure.
While powerful, greedy algorithms are not universally applicable. A problem that looks like it could be solved greedily might actually require Dynamic Programming or other techniques if the "locally optimal" choice doesn't always lead to a "globally optimal" solution.
Always carefully verify if the greedy choice property and optimal substructure hold for a problem before committing to a greedy solution.
Greedy algorithms are surprisingly prevalent in systems, especially for optimization tasks:
From making locally optimal choices, we now move to a more exhaustive search strategy. Our next chapter will introduce Backtracking, a general algorithmic technique for finding all (or some) solutions to computational problems, typically constraint satisfaction problems. We'll explore classic examples like the N-Queens problem and Sudoku Solver to understand how backtracking systematically tries to build a solution and "undoes" (backtracks) choices that lead to a dead end.